Tales of symphonia gameplay. About Genre RPG Rating Rated 'T' for Fantasy Violence, Language, Suggestive Themes Summary Tales of Symphonia for the Nintendo GameCube brings with it many familiar elements from previous entries in the series, most importantly the trademark 'Linear Motion Battle' system, which makes battles very action-influenced.For the first time in the series, Tales of Symphonia plays in a fully three-dimensional environment.
Platforms: | PC |
Publisher: | Sierra On-Line |
Developer: | Yosemite Entertainment |
Genres: | Strategy / Real-Time Tactics |
Release Date: | June 30, 1998 |
Game Modes: | Singleplayer |
Gates Police Quest: Open Season (aka חקירה משטרתית 4 (Police Investigation 4), PQ4, Police Quest 4) is a video game published in 1993 on DOS by Sierra On-Line, Inc. It's an adventure game, set in a detective / mystery theme. It's all in a day's work for members of the most elite force in crime fighting history: SWAT, the Special Weapons And Tactics team. Now you can experience this relentless adrenaline-pumping action firsthand as you begin your training as a SWAT officer. Police Quest Collection Description Walk the thin blue line in four of the most realistic crime games ever created, packed with complex storylines and real-life mysteries that only a handful of real police officers ever face – or solve. Police Quest: In Pursuit of the Death Angel is a simulation/adventure game produced by Jim Walls (former Police Officer) for Sierra On-Line. It was originally released in 1987 and remade in 1992 using 256 color VGA graphics and mouse support. Police quest free download - Police Quest: SWAT 2 demo, Progress Quest, Planet Quest, and many more programs. Police Quest SWAT 2 by Sierra Entertainment released in 1998.Realtime tactics and police simulation. Skip to main content Search the history of over 380 billion web pages on the Internet.
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Police Quest: SWAT 2 gives you control either an entire LAPD SWAT division or their opposition – a group of terrorists, each sporting their own campaigns. That means you make decisions affecting nearly every aspect of your operations, from allocating equipment and weapons to each man to deciding who’ll be trained to become team leaders, snipers, demolitions experts, and EMT specialists — and all the while you must keep a watchful eye on your budget. Go on a spending spree by creating too many SWAT teams (known as elements) and you’ll be kicked out for bad budget allocations.
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As chief of SWAT, you play 15 missions — two training missions to acquaint you with the interface, and 13 real assignments involving family disputes, riots, botched bank robberies, terrorist bombings, political assassinations, and more. After watching a short intro video and reading a mission synopsis, you choose the appropriate elements and head to the scene of the crime; once there, you play from an oblique overhead perspective, controlling the element members just as you’d expect in a real-time tactical game.
But “scene of the crime” has a double meaning here: there are so many problems with the tactical interface that it cripples SWAT 2 to its core. You determine the actions of any officers you’re controlling via icons on two vertical bars: a Unit Command panel and a Gear sub-window. Unit commands include Crouch, Stealth/Dynamic (run) movement, Challenge, Arrest, Rescue, Search, Disarm (bombs, not suspects), Pick Up, Drop, Cover, and Entry.
The Gear sub-window is where you select which weapons or tools the officer will use. To move, you select one or more officers then click on a destination; to fire a weapon, you select it and put the crosshair cursor over the target. That sounds simple, but in practice, it’s clumsy and confusing. For example – want to have three officers in an element cover a team member moving into position? Naturally, you’d click-and-drag to select all three before clicking on the Cover unit command – but it only issues the command to one of the three selected officers. To have all three cover, you must issue the cover command individually. It’s not fun.
The truth is the game is riddled with such lousy interface glitches, and it handicaps SWAT 2 entirely. In the end, the toughest part isn’t figuring out strategies that can save lives, but fighting with the unintuitive interface. In the end, if you want a solid tactical game of terrorists and counter-terrorists, a solid 3D shooter like Rainbow Six might better fit the bill.
System Requirements: Pentium 90 MHz, 16 MB RAM, Win95
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Platforms: | PC, Mac |
Publisher: | Sierra On-Line |
Developer: | Sierra On-Line |
Genres: | Adventure / Action Adventure |
Release Date: | 1995 |
Game Modes: | Singleplayer |
Police Quest And Swat
Police Quest: SWAT is one of those odd games from Sierra that is difficult to categorize. Based on the adventure game with the same name (technically it’s the fifth Police Quest game), SWAT is a simulation / adventure where you play as a fresh SWAT recruit, advance through the ranks, and make split-second decisions in realistic police scenarios. You’re the newest member of D Platoon, where you’ll take part in the dangerous missions SWAT officers face on a daily basis. If you do well, you’ll be promoted to the rank of Element Leader — the guy who calls the shots.
If you’re interested in knowing more about this specialized division of the police force, SWAT provides a great way to take it all in; there are pages and pages on procedure and interviews with real-life SWAT sergeants, and virtually every mission is representative of what might be encountered out in the field. Unfortunately, for all that information on how to be a police officer, there’s little to no information about how to successfully play the game.
Using technology similar to that in Sierra’s Phantasmagoria, SWAT uses full-motion video of digitized actors placed in a computer-generated set. In this setting, you’ll listen to your superiors instruct you with lengthy speeches and informative lectures. When you get out in the field on a call, you’re given a chance to participate in the interrogation of witnesses, then you receive instructions from your sergeant. After that, the frustration begins.
The missions in SWAT rely very heavily on police procedure rather than on the kind of intuitive gameplay you expect to find in adventure games. If you approach each mission as part of a traditional game, you’ll have no idea what to do next. Sure, you’re ordered to reach a location or to cover a team member — but unless you’ve pored over the training manuals and passed all the exercises, in most cases you’ll end up with a crazed civilian firing a gun in your face.
The problem is compounded by the fact that, if you fail a mission but survive, you’ll get a lecture from your sergeant telling you nothing more than that you acted irrationally and not in the best interests of the team. And unless you sift through loads of procedural text and briefings, you’re sure to repeat your mistakes and continue to stumble blindly through each mission. As a result, an initially exciting adventure quickly becomes a tiresome and frustrating reading exercise, as you try again and again to figure out what you’re doing wrong. It’s more like work than fun.
Police Quest: SWAT had a lot going for it with its take on realism, but it’s poorly implemented ingame, with the end being a game that isn’t much fun to play. When you draw the line, only people totally dedicated to learning the ins and outs of police procedure in Los Angeles would be tolerant enough to play SWAT for very long.
System Requirements: 80486/33 MHz, 16 MB RAM, 15 MB HDD, Win 3.1/DOS
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